For both factions it will spawn an ATV, a RIB and a Jet Ski.Ī SEAL control point to the west of Fuel Depot. Under the MEC SF, it will spawn two stationary RPK-74 LMG, a HJ-8, two ATV, an M1A2, a HMMWV with TOW and a RIB.Ī neutral control point to the northwest of Fuel Depot. It spawns two stationary M249 LMG, a TOW, two ATV, a standard HMMWV, a HMMWV with TOW and a RIB. The easternmost SEAL control point, and the closest to MEC Strike Point. In addition, it also spawns a FAV, an ATV a Civilian Car, a Pickup Truck, a BTR-90, a RIB and two Jet Skis. The MEC SF's uncapturable base, hosting two artillery pieces, the UAV trailer and radar station. The default number of tickets is 220 for the MEC SF and 200 for the SEALs. The area that was accessible in the 16-player version is now no longer accessible. The 32-player version takes place in the southwestern portion of the map. When captured by the MEC, it will spawn two stationary RPK-74 LMG, a TOW, an ATV, a HMMWV with TOW, and a Jet Ski. In addition, it also spawns two stationary M249 LMG, a TOW, an ATV, a HMMWV with TOW, and a Jet Ski. The final SEAL control point, hosting an artillery piece, the radar station and UAV trailer. Under MEC SF control, it will spawn two stationary RPK-74 LMG, two ATVs, a HMMWV, a Forklift, a Pickup Truck and a RIB. It spawns two stationary M249 LMG, two ATVs, a HMMWV, a Forklift, a Pickup Truck and a RIB. Under the MEC SF, it will spawn two stationary RPK-74 LMG, a HJ-8, an ATV, a HMMWV and a RIB. It spawns two stationary M249 LMG, a TOW, an ATV, a HMMWV and a RIB. Under the SEALs, it will spawn a TOW, an AIL Raider, a HMMWV and an ATV. When captured by the MEC SF, it will spawn a HJ-8, two FAVs and an ATV. The neutral point facing opposing the MEC Strike Point. It spawns an artillery piece, the UAV trailer and Radar Station, as well as two RIBs, three Jet Skis and a BTR-90. The default number of tickets is 120 for the MEC SF and 100 for the SEALs. The 16-player version takes place in the northeastern portion of the map. When a Vehicle Drop is called, the SEALs will receive an AIL Raider, while the MEC SF will receive a FAV. In the 32- and 64-player versions, two of them serve as control points - the southernmost one, called Submarine Pen 1, and the northernmost one, called Submarine Pen 3. The Submarine Pens are not accessible in the 16-player version. There are three in total, and each of them have a bridge that is lowered by default to allow access but can be raised manually with a switch to prevent access. On all sizes, this map is an Assault map with the MEC SF as attackers and SEALs as defenders.Ī unique feature of this map is the Submarine Pens. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map." The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The force that causes the opponent's tickets to reach zero wins.
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